Fall in Love With Skyrim Again
Hello. I have this trouble, you see. I just tin can't get into Skyrim like I used to. I've had the game since July 2012, and my highest grapheme is only in the l's. I oasis't played it since September, and even so, when I did play, I just wandered around, not doing anything. Everytime I try to make a new graphic symbol, I get bored and delete them. I'm just not finding information technology fun anymore. I know the outcome of almost every quest, so there'south no suspense in the story; no plot twists or drama. I demand help.
How tin I make this game fun again? I want to play it, but I just can't. Correct now, it's justdull. How tin can I like Skyrim over again?
(edited past Pickleseller)
Bassman5 wrote:
when playing a grapheme, rotate between builds. like one quest, run in every bit a heavily armored, two handed weapons user. next quest, an archer. another quest, conjurer. only do little things like that. it helps if yous're trying to level all your skill trees, too. i do this with my grapheme and even later 280 hours on this graphic symbol, i don't become bored. i'thousand doing my best to consummate every quest i can in the game equally well. and with the new legendary skill characteristic, you can level indefinitely. go along simply a set of each armor and a few choice weapons and anything yous come by in a breast, dungeon, or off an NPC, sell it if you don't have apply for information technology. and so wreak some havoc with your graphic symbol if need be. collect dragon shouts, acquire how to brand every potion in the game through testing ingredients, just mess around and see what all you tin can observe that you haven't seen actually in game. maybbe even attempt to become every unique detail at that place is, unless some are pick items like the ring of hircine and saviors hide
Really you lot tin can get the ring of hircine and the saviors hide starting time get the ring and then become back kill the werewolf drop the ring (or give information technology to follower) and than hircine will come dorsum and give you the hibernate. I did this messing around looking for something to do.
(edited by A Fandom user)
Go play older Elder Scrolls games :P
But to be honest it'southward the best thing you could do, I started with Skyrim and so Oblivion and now I'm playing Morrowind and believe me the 2 last games I mentoined are the best ones. The problem with Skyrim is is that you are always the superhero which is granted superpowers and will become the leader of a gild by an ballsy and dangerous gamble. In Oblivion and particularly Morrowind you need to complete showtime some shitty jobs.
(edited by ViVe)
The way I do it is to brand a grapheme that'southward unlike from your main in about every way. Have a man? Make an elf or beastfolk. Heavy Armor? Go Light. I-Handed? Become Ii-Handed. Magic? Become melee or Bow. Pure melee? Make a magic-stealth cantankerous-class. Change things upwardly.
(edited by Draevan13)
Installing mods (if you are on PC) will aid to improve your experience by making information technology harder or adding new lands and quests to explore. I always prefer jacking the difficulty up to Master and installing mods to make levelling harder (such as SPERG, which really makes perks and levels more meaningful)
(edited by SuperSajuuk)
Step 1: Save.
Step 2: Go to a major urban center.
Step three: Murder everyone. On Legendary.
Step iv: Have fun!
(edited by A Fandom user)
Pace 5: Telephone call Sheogorath and make some cheese.
(edited by Caractacus Four)
Theseustwelve wrote:
Drizzt the dunmer thief had been with the Guild for a long time...
Really? You made a Dunmer named Drizzt? Do you read R.A Salvatore? My showtime graphic symbol was a Dunmer named Drizzt, who I later started calling 'Drizzt the Wanderer'.
(edited by administrators)
I usually just brand my dad hit me while i play...
(edited past A Fandom user)
Theseustwelve wrote: I posted a RP that I was trying to do once and am now doing once again.
Commencement, I ignore the opening sequence. Big thing to ignore, I know. Every bit presently equally I'grand out of it, though, I brand my mode to Riften, stopping to grab the Thief stone on the fashion. I join the Thieves Lodge, and piece of work more for doing the side missions for Vex and Delvin than the bodily Order questline. Partially to get some gold, partially to level my skills, partially to have the guild come back some before I really start my graphic symbol's story;
Drizzt the dunmer thief had been with the Order for a long fourth dimension. Had been since he was a child, taken in off the streets past Mercer Frey. And while he loved the Guild equally a family unit (No matter WHAT Sapphire said) it injure him to see the Lodge slowly fall into the land of disrepair. Endeavour as he may, he could but keep 1 of the merchants at the shop. Then Vex failed Goldenglow. Vex. Failed. A job. It was a sign of how bad things were getting. And then Drizzt volunteered to try and do the job himself. The idea that he would succeed where Vex failed was mildly preposterous, simply Mercer had a feeling, and let him go for it. After that, in that location really wasn't much dissimilar from the storyline for the Thieves Club Questline, except the severe feeling of betrayal (Even further than usual) Drizzt felt upon existence betrayed by Frey. There, Drizzt, whom has idolized Mercer for some time... well.... There is no more bitter foe than a former friend. Drizzt left the gild for a period of time, and joined upwards with the Dark Brotherhood, honing his skills for murder. Already a proficient thief, he was already highly trained in diverse forms of stealth, and it took minimal effort to convert these skills into condign a shadowy messenger and harbinger of Death. After his tutelage with the Night Brotherhood (not the Listener yet), he reports to Katariah to brainstorm his quest for Vengeance. Upon defeat of Mercer, Drizzt the Nightingale Assassin worked to bring his family dorsum from the brink, when he is approached in Falkreath by an orc in foreign armor, asking if he was willing to join the Dawnguard (Technically, this already happened, merely I'm acnowledging it now) to which Drizzt thinks (Vampires are bad for business) and makes a way to bring together, when he sees Ulfric Stormcloak riding, and decides that the Jarl's purse could survive a better chance of not splitting if it didn't have and then many septims. It is at this point the Helgen incident occurs. (or at to the lowest degree, I akcnowledge it happening) and Drizzt politely puts the Vampire menace aside as, while Vampires may exist somewhat bad for business, Dragons destroying everything was worse. So there was his inspiration for being the good guy. After Alduin is killed, Drizzt decides he's had quite plenty of the war going on, as it makes information technology difficult for the Thieves Guild to get across Skyrim. And then he helps the Imperials out. Afterwards that, information technology's taking out the Vampires. All these practiced things he did, he did in the name of helping his family of Thieves. After that, the whole thing with Miraak was strictly personal. But afterward killing Miraak and absorbing his soul, Drizzt felt a small voice in his head, urging him to seek out more blackness books, and to hoard daedric artifacts for himself. Soon, Drizzt institute himself in an internal war with Miraak.... And he didn't win this battle. The First Dragonborn now walks the earth again as the Last Dragonborn, gathering all Daedric artifacts for himself, readying himself for the strike against all the world, to take the world under his command.
crawly dude. also, is your graphic symbol named afterwards the Drizzt in the Forgotten Realms?
(edited by Voltron The Robot King)
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Source: https://elderscrolls.fandom.com/f/p/2085557979054081189
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